Soulbeast - 0 out of 12 (considering the main spec weapon is a dagger) Nature Magic - Either 0 out of 12 or 1 if you count Warhorn as 'ranged' (Windborne Notes)ĭruid - 0 out of 12 (used to be 1 when we had Primal Echoes because of Staff CDs) Skirmishing - 1 trait out of 12 (Light on Your Feet) Marksmanship - 2 traits out of 12 (Farsighted and Lead the Wind) The point is that half the Ranger's traits are designed around ranged weapon play specifically. The bullet could be guided by a bird spirit to follow the target. Number 5: A long-range, high-damage shot to get their attention or finish a fleeing enemy. Number 4: Toss a bear trap somewhere in a shortish range of you that immobilizes the target when they step on it. Number 3: A forward leap that shoots the enemy and applies Slow. Number 2: A melee buttstroke blow that causes Daze and does solid damage. Maybe Rifle wants to get the enemy into a close range from a distance.Īuto Attack: 1,200 range, but does more damage the closer the enemy is. Longbow wants to keep the enemy at maximum range. Make it sort of the inverse of the longbow. Personally, I think it'd be cool as a multi-range skirmishing-style weapon. That is a pretty cool idea and would give us a long-range condi option we don't currently have. I've seen people suggest Ranger Rifle could be a condi weapon, using the rifle as a tranq gun. Though personally, I think it could be done if you got a bit creative with it. Both are traditionally long ranged Strike damage weapons. The only issue with Rifle is it'd be difficult to make meaningfully different from Longbow. Boon application, power damage, condi damage, CC, healing, barrier, mace could literally go anywhere, and despite the potential worst case being another pair of CC weapons, I'm glad Ranger has a chance to get a bit of an oddball weapon. Mace actually has some relatively unique side effects to skills, such as barrier application and an odd amount of blocks for a stick with a heavy chunk on the end. I'd rather get something new, that opens a new playstyle for ranger, rather than get something redundant and have it be either used because it's better than the other option or not used because it's worse. If you drop weapons with only one ranged skill in the offhand, ranger's still got plenty. Counting only mainhands and 2 handeds, it's still tied with necro and mesmer, and ranger most definitely doesn't need to be the only profession with ranged weaponry. Harpoon gun is your underwater 6th at 1200.Ĭontrary to your belief, Ranger doesn't have any less ranged weapons than any other profession. Rifle (12-1500 depending on kneel), pistol/pistol (900 each), shortbow (900), and scepter (900). 900 on axe, pistol, and scepter, 1200 for staff and trident. Tying for land and water based ranged weaponry is actually Necromancer. Torch comes in at number 7, with torch 4 being 1,200 range. 6 if you count main and offhand weapons seperate, which I'm inclined to do as you could technically make something similar to offhand axe and have it be a unique weapon. A 5th comes in with harpoon gun, tying again with another class if counting underwater for both. Mainhand axe (and axe 4) is 900 range, longbow is 1500, shortbow is 900, and staff is 1200. Plus, Ranger has about the same amount of ranged weapons as some others, and more than average (not counting weapons below 900 range, as those are closer to melee than to true ranged imo). Ranger means they are someone who keeps a natural landscape, often forested or countryside in modern times. They need to add another ranged option for Ranger, not melee. Other classes have more ranged options than Ranger, which is silly.
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